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Attack power dmg increase
Attack power dmg increase











attack power dmg increase attack power dmg increase

It depends on how bonus damage is implemented: if the bonus is flat, then it gets stronger with faster weapons if it's a modifier (like say 5% more damage) then it doesn't matter how fast the weapon is. Especially with lag being an issue sometimes."

attack power dmg increase

In almost all cases where you could argue "but with more IAS you block sooner!" I can show you a bad decision to attack when you should have blocked instead. This is true for fast weapons in which reducing a minuscule delay is less effective than adding a bonus to damage to rapid hits. The theory is that in certain cases, IAS is less effective than IAD for killing purposes. "It's the "something else" part that's the issue. I personally stick to Skolver because I think it looks cooler. That said, Vog Cub is better hands than Skolver (this is what i'm guessing brought up the attack speed vs dmg debate) because i has elemental defense, and there's a lot more stuff out there in this game that does elemental damage than piercing damage. I haven't noticed that much of difference in damage while wearing my skolver set and I haven't noticed too much difference in attack speed (I might just be bad at noticing these things too lol). In the end, I would have to say neither's really that much better. I run tier 3 stuff to Basil on my own without taking damage because at the higher tiers it's more about playing smart (knowing when to shield, run, and position as opposed to attacking) than it is about reaction speed. If you're hacking away at a monster willy nilly to the point where you start attacking when they start telegraphing their attack, then you're doing something wrong. Since all enemies in this game telegraph to all hell what they're doing and have very predictable patterns in what they do, you really don't need to worry about attack speed getting your shield up faster. I have to disagree with you on the getting your shield up faster part. Bonus damage isn't bad, attack speed's just better (because moving and shielding are that I use the Skolver Set but I have Vog cub as well) Attack speed helps you dodge Trojans and Lumbers, lets you get back to the running part of hitting-and-running Alpha Wolvers, and lets you get your shield up in time for combined Lichens' attacks.Īnd of course you don't keep stacking a bonus once it's capped. The non-boss enemies who's attacks can't be interrupted are Lumbers, Trojans, Alpha Wolvers and combined Lichen. Taking damage also interrupts your attacks, so swinging faster means that's less likely to happen (such as with the adds on Jelly King).

attack power dmg increase

Finishing swings faster means you can do something else (like running the hell away), which is helpful in a boss fight. Swinging faster to block sooner is a valid reason to favour attack speed, but yes there is a cap on all bonuses (Maximum!) so you don't want too much of it if you've already got other sources." Certain large enemies are also not prone to being shoved far by final swings, so it's all about damage. Bosses like Jelly King and Vanaduke don't care if you get to your last swing faster. Likewise a flat 10 damage boost on each of 10 swings is far better than 10 damage on 2 swings. But keep in mind a 10% increase (because you're swinging 10% faster in your round up) on 50 damage and a 10% increase on 300 damage are quite different. In this case however the first swing's speed is pretty slow and could use improvement, and the base damage of the sword is already quite high, so an improvement on attack speed will increase your damage output more dramatically. However a damage improvement on a troika which does only 2 swings would be less helpful because it only has 2 relatively quick (relative to restarting the combo) slashes in its combo. So a slight improvement in damage is multiplied 10 times effectively (note: Untested whether second hits from cutters receive bonus damage, but it makes sense). For example, a cutter does low damage, but swings very fast by default and has 5 attacks with 10 hits total. In a way, the combo rate means that damage increases are preferable to attack speed in some cases. Damage is additive on the other hand (in most cases, such as this one) each swing only gets stronger by the amount listed. Speed is multiplicative the faster you swing the more you can do your base damage (in theory, provided a perfect situation where you never stop swinging). Attack speeds versus attack damages are interesting discussions in all game systems.













Attack power dmg increase